Sword Art Online Hollow Realization How to Start Dlc

ReeevY wrote: ↑

Sun Oct 29, 2017 7:12 am

qweasdzxc17 wrote: ↑

Saturday Oct 28, 2017 6:17 pm

Find Whatsoever quantity in your inventory by scanning for it eg. (140B65D84 4 bytes 9999) -> Add address to cheat table -> right click -> Browse this memory reigon.

In the 2nd half of that window yous should run across a pattern like 54 01 67 00 0F 27 followed past xviii x 00 then another of the first blazon
Instance:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27]

Goto the end + 18 10 00 and and then add this [54 01 67 00 0F 27]
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [54 01 67 00 0F 27]

Code: Select all

                    Item Id        Space      Quantity (Petty Endian)     |             |                        | 54 01 67         00                     0F 27                                      

Well I am fairly new to this, but following qweasdzxc17 I was able to alter values for equipment, so here it is:
1 Purchase a brusk sword put in the werehouse, you lot dont need to exercise this step (but information technology is easyer to find where commencement the particular id and where information technology ends)
2 If yous bought the sword look for the id:
32 00 01
should be something like this:
32 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (21 pair of 00 later on 01)
[00 00] represents the weapon id (kickoff two pair, in this example the short sword 32 00)
[00] represents the weapon type (01 one-handed sword)
[00] is the phase of the enhacement of the weapon(brusque sword+1,+2...etc)
[00 00 00 00 00 00] (here it is the weapons vitrify, case vit+ sp+ hp+, all of its vitrify are listed here)
[00 00 00 00] (information technology is the sacrament/crystal slot of the weapon, further buffs the weapon)
[00 00]Rarity of the weapon (number of stars)
[00 00] Oracle( HUGE Vitrify TO ATK STATS ON WEAPONS)
[00 00 00 00 00 00] Aparently does zero.

Sooooo if you want a Paragon Katana Ame no murakumo +9 4stars with 2 diamond sacrament +8% with huge boost in vit,agi and sp should be something similar this

D0 07 08 89 E7 7F E9 7F E2 7F 92 B6 92 B6 3B 62 7F 7F 00 00 00 00 00 00

D0 07-Detail ID/ 08 - Weapon Type/ 89 - Weapon Enhacement/ E7 7F E9 7F E2 7F - Weapon Buffs/ 92 B6 92 B6 - Sacrament/Crystals/ 3B 62 - Rarity/ 7F 7F - Oracle/ 00 00 00 00 00 00- DONT KNOW/

At present THE ID´s
D0 07 ------> This are the id for the PARAGON WEAPONS
46 07 -------> Tier One Legendary weapon (example:ASMODEUS)
47 07---------> Tier Two Legendary weapon(example:FINAL Barrage)
48 07 ----------->Tier 3 Legendary weapon(example:TYRFING)
Weapon types
01 - 1 HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - CLUB, 08 - KATANA, 14 - GREAT SWORD, 15 - AXE, 16 - SPEAR

Weapon Enhacement
89 = +9

Weapon Buff (7F is the magnitude of the buff)
E1 7F HP +102300
E2 7F SP +1023
E3 7F attack +1023
E4 7F defense +1023
E5 7F (NO Event)
E6 7F STR +1023
E7 7F VIT +1023
E8 7F DEX +1023
E9 7F AGI +1023
EA 7F Luck +1023
EB 7F Slashing Resistance +1023
EC 7F Thrusting Resistance +1023
ED 7F Blunt Resistance +1023
EE 7F SP BASED ATK Upwards xv%
EF 7F stun resistance +1023
F0 7F Knock Down Resistance +1023
F1 7F Disquisitional Resistance +1023
F2 7F Poison Resistance +1023
F3 7F Numb Resistance +1023
F4 7F Bleed REsistance +1023
F5 7F Physical Resistance +1023
F6 7F Soul Resistance +1023
F7 7F Parameter Debuff Resistance +1023

SACRAMENT CRYSTALS:(Kickoff ii numbers type of the crystal, the other two its result, example 9E Crit A9 ATk +5%...)
51 9E Critical CRYSTAL
92 B6 ATK SPEED CRYSTAL

Rarity(demand a result buff to take effect)
3B 62 - 4STARS

That is all some id i got from a youtuber that uses wizard to edit the ps4 save data of hollow realization
Credits to him: AHK Al-Kaabi
and to qweasdzxc17 for finding the werehouse adress.

Hither y'all go an inventory mouse arrow matter that works. Just highlight the detail with your mouse and :D . Basically, the script is just used to hijack the accost that will be displayed and use it for our purpose. Almost all condition works except for the ane y'all are equipped with because it is stored in a different accost for that. The workaround is to lock the equipment and get to the change equipment screen to permanently change it. Remember to turn information technology off once you inverse information technology or else things would happen. Or you lot can just edit information technology then equip it, waaay easier. Also drop down for everything except for the IDs and the rarity, which I found also contains abilities which are hidden if your enchantment is not x80 or to a higher place. Don't know if anyone wants to make the tabular array for all the IDs >.>

anyone know how to do provisional dropdown menu ?
in that location is a different id listing for all types
how to make it so that yous see only 1 type and hide others while you are under this type?

ps. There are many x40 hex offsets that I don't know the meaning for it.
pss. decimal value 3700 is the start id, ends at 3743, for the HEROINE costume that yous unlock for the 250 emotion matter
weaker ver at 3600-3655

[Link] <- instance for changing the visualization armor id to 3638
images show that I am not wearing that armor but the visualization is of that armor

Edit:
To analyze some points, I will put ten before a number to show that it is a hexadecimal value.

Enchantment is one of the x40 offsets. And then x80 will give you +0 + unlocking the subconscious ability stored in the rarity id thing + the original equipment ability you get from enchanting it.

For the vitrify value, utilise the equation given in the table to calculate the amount (max is 1023, or 102300 for HP).
The +Ten is in the vitrify drop down list with the +0 ane showing the base value of the vitrify

example
Vitrify = STR +5, Amount = ten
so value = Corporeality x base + ((base of operations)/8) x 5 = 10x8 + (8/8)x5 = > STR +85

The sacrament/crystal also has an offset of x40. You lot will go the same stats for +x40 to the value in the sacrament/crystal table. Changing the offset didn't evidence any hidden ability so I don't know what it is for. Also there is 3 extra that is not part of this start thing.

The ability from the sacrament/crystal can exist used without the sacrament/crystal. Edit: Sad, non true, needs something in it to work :?
If the ability isn't showing, modify the enchantment to 128 or x80. upwardly to x8F is fine

ps: fabricated the dropdowns by literally +one every time and copying the items by typing :|

Made a tiny fix to the table (missed the shield and forgot to delete some hotkeys that I left there)
Also institute out the table tin prove all the item, even the ones in the shops. However, only the changes in the warehouse and inventory are permanent

NEW:

Found out that you can't just look at the bytes, you have to go to binary to brand sense of the values.
At present the buff will be the same every bit the one it shows on the screen, which means no more calculations :lol: Had to add together a is Negative tab just to make certain that people can change information technology back to positive if it somehow is negative :)
So I thought that vitrify is just split in half but no.

This is how 2 byte of vitrify looks like

Code: Select all

                          negative sign  value    buff ID                    |          |         | buff in binary :   0     0000000000   00000                      

couldn't get the sign to show for a 11 bit variable :? That is why at that place is an actress tab for is negative

Edit:
This thread also plant out that the vitrify is stored every bit higher up (in Japanese)
[Link]
so i can say that it is conformed that it is truthful :D

likewise the 2bit at the end of the enchantment is probably the # of power that the particular tin have

Perchance the rarity tab is besides the same. Will cheque later.

New update: :lol:

  • fix the error with the vitrify names (converting to binary blazon while the variable was displaying Hex caused that problem)
  • added on/off for the abilities (which was chosen rarity)
    • type ability and power 1 on/off is stored in the offset ii $.25 in the enchantment(Byte size)
    • power 2,three on/off is stored in the beginning 2 chip of Abilities (2Byte size originally the rarity)
  • ID listing for the abilities is non made yet
  • it is possible that the ID in the list tin be broken down into more detail (haven't checked)
  • Left the power ID in Hex(contains the on/off bit for ability ii,3) , decimal and binary to run across if someone tin make a sense of it.
  • there is a large amount of empty IDs
  • setting ability 3 on volition overwrite the power you get from enchanting the particular even when ability iii in the ID is empty
    Example:
    blazon ability for boots is movement speed up (doesn't show up if your enchantment is 0)
    boot + 9 will give movement speed upward + 15%
    say that ability ID 0 is used, which obviously mean that ability 1,ii,iii are all empty
    if y'all set power three when it is empty, and then it will only be kick + 9

For those who wants to understand what the code in the Japanese website that did the save data modding does here you go
Japanese sao save data modding
[Link]
PS4 salve wizard quick code format
[Link]

NEW UPDATE 2 more pointers :D

  • DELETED the previous bad ones
  • Made the Equipment tab less wordy by spacing the things
  • Put the negative in the buff amount tab, but max is still 1023. Anything greater will just become negative

stetlerdrecur.blogspot.com

Source: https://fearlessrevolution.com/viewtopic.php?t=5262&start=120

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